A downloadable asset pack

Download NowName your own price

I've been making a bunch of vehicles for GB Studio for fun. and practice. I'll add more as I make more vehicles.

Feel free to use and modify. Please don't redistribute!

You aren't allowed to use these, or any of my assets for NFTs or hate speech.

Includes:

  • A couple different static cars
  • A couple static vans
  • A couple different static mopeds
  • Some maybe better sized mopeds
  • A kind of wonky motorcycle
  • A slightly better motorcycle
  • Some traffic cones in various sizes
  • Four actual car sprites for moving objects in your games
  • Two van sprites for moving objects
  • Three actual moped sprites with animation for your game
  • One moving motorcycle sprite for your games
  • Two lil pick up trucks
  • "player_" versions of all the lil moving sprites that are sized to drop in work for animation for player sprites without weird graphical glitches, and facing the correct direction.


Extra-explicit LICENSE: This asset pack can be used in both free and commercial projects. You can modify it to suit your own needs. Credit is not necessary, but very much appreciated.  You may not redistribute it or resell it. You are not allowed to use these for hate speech, NFTs, or AI training.

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorReakain
Tags2D, cars, game-boy, Game Boy, gb-studio, Modern, Tilemap, Tileset, Urban, Vehicles

Download

Download NowName your own price

Click download now to get access to the following files:

gbstudio_vehicles_tileset.zip 17 kB

Development log

Comments

Log in with itch.io to leave a comment.

Fantastic vehicles, quick question: I tried using the first car as the player sprite in the sample GBStudio shoot em' up scene, but it shows some glitches when interacting with the other actors in the scene... Is there no way to use thes as a player sprite? (considering they are bigger than 16x16)

Thanks again, wonderful sprites!

Okay, so, I thought this was a neat question, cause I hadn't even considered using the cars as player sprites. So, I did a couple tests. They work fine in top down as npcs, but I saw a couple different visual glitches when it was a player sprite. If you want to use them for player sprites, they need to be chunked on intervals of 16, so they need an extra  8 pixels on the top so they're 32x32 sprites. (They're also the wrong direction for em, so I made a version of all the cars and mopeds/motorcycle that works as player sprites for easy setup). 

I've uploaded the new sprites in the zip file. They're just labeled with "player_" in front for easy drop in. Hopefully this meets your needs, but definitely let me know if you run into any more weird issues with em!

I managed to fix the issue exactly like you mentioned, adding 8 pixels to the top so the canvas size is 32x32. That way I could paint the whole sprite into the canvas fitting it correctly... After that I just had to set the collision bounding box normally.

Now it works perfectly. Thanks again for this wonderful pack!

Glad to hear it worked! I'd love to see your project when it's done, and let me know if there are other vehicle things you would like me to try and add =D

This is wicked. Love it so much. Thank you and cheers

Thank u a lot for share this with us <3

I'm just happy if they're useful to more folks than just me =D Enjoy!

When i find out how i can use it. I put it in my game =)